To choose a Born Race you must always have at least 100 points into raw Vitality
*Skyborn +1 Magic xp per 5 levels,
Cannot roll below a 5 for Magic attributes when outside and directly under the sky.
*Bladeborn +1 Strength xp per 5 levels,
Cannot roll below a 5 when using a blade attribute so long as the blade has been sharpened previously in the session.
*Bloodborn +1 Intelligence xp per 5 levels,
Cause bleeding even through armor when rolling a 20 or higher the bleeding does not stop until the target kneels for an action.
**Hailborn +1 Magic xp per 5 levels,
Can weild the Shatterhail.
*Scornborn +1 Strength xp per 5 levels,
Cannot roll below a 5 when being blocked while surrounded by fire.
*Maulborn +1 Strength xp per 5 levels,
Cannot roll below a 5 with Heavy Bashing Equipment when near or in a castle.
*Hellborn +1 Deliverance xp per 5 levels,
Can breathe and function properly in hell and weild demonic items for five actions a session.
Elder Scrolls Inspired
Dragonborn +1 Thu'um xp per level,
Bears a Shout slot and a Dragonsoul Slot and can learn shouts from word walls and can use Dragonsouls to improve and unlock learned shouts.
You must have at least 1 “The” title to choose an Ultra Class.
*Windrider +1 Call Skybeast(Soul) xp per 5 levels,
Can use call skybeast as an alternative form of fast travel.
***Oracle +1 Futuresight(Soul) xp per 5 levels,
Can see and understand ones fate.
**Jester +1 Audacity(Manner) xp per 5 levels,
Can easily provoke and embarrass targets using any attribute.
*Artificer +1 Forging & Enchanting xp per 10 levels,
Cannot roll lower than a 5 when forging or enchanting.
*Bloodranger +1 Bloodhunt(Mind) xp per 5 levels,
Can use bloodhunt to track, hunt, and percieve targets with blood.
Must be level 1000 to choose a Higher Act.
Higher acts so long as they are on the same side of the scale can be added to basic acts.
*Valoric +1 Valor +2 Attribute of your choice
Can not be hit by anything your Valor deems unworthy.(Heroic)
*Malignant +1 Malice +2 Attribute of your choice
Can possess all slain enemies using Malice. Possessed enemies do not despawn and continue slaving until they are killed a second time.(Demonic)
*Virulent +2 Attribute of your choice
Cannot be Plagued.(Neutral)
*Seraphic +4 Attribute of your choice
Can only die by the hand of a god or your own hand.(Angelic)
“And what if you made me take it.
What if I was forced to take my child back.
What if my child didn’t want me back.
What if I no longer wanted my child.
And well, you know me.
If I can’t have something nobody can.”
-The Diamond Book