S e c r e t

A r e a

Born Races

To choose a Born Race you must always have at least 100 points into raw Vitality


*Skyborn +1 Magic xp per 5 levels,

Cannot roll below a 5 for Magic attributes when outside and directly under the sky.


*Bladeborn +1 Strength xp per 5 levels,

Cannot roll below a 5 when using a blade attribute so long as the blade has been sharpened previously in the session.


*Bloodborn +1 Intelligence xp per 5 levels,

Cause bleeding even through armor when rolling a 20 or higher the bleeding does not stop until the target kneels for an action.


**Hailborn +1 Magic xp per 5 levels,

Can weild the Shatterhail.


*Scornborn +1 Strength xp per 5 levels,

Cannot roll below a 5 when being blocked while surrounded by fire.


*Maulborn +1 Strength xp per 5 levels,

Cannot roll below a 5 with Heavy Bashing Equipment when near or in a castle.


*Hellborn +1 Deliverance xp per 5 levels,

Can breathe and function properly in hell and weild demonic items for five actions a session.

Elder Scrolls Inspired

Dragonborn +1 Thu'um xp per level,

Bears a Shout slot and a Dragonsoul Slot and can learn shouts from word walls and can use Dragonsouls to improve and unlock learned shouts.


Ultra Classes

You must have at least 1 “The” title to choose an Ultra Class.


*Windrider +1 Call Skybeast(Soul) xp per 5 levels,

Can use call skybeast as an alternative form of fast travel.


***Oracle +1 Futuresight(Soul) xp per 5 levels,

Can see and understand ones fate.


**Jester +1 Audacity(Manner) xp per 5 levels,

Can easily provoke and embarrass targets using any attribute.


*Artificer +1 Forging & Enchanting xp per 10 levels,

Cannot roll lower than a 5 when forging or enchanting.


*Bloodranger +1 Bloodhunt(Mind) xp per 5 levels,

Can use bloodhunt to track, hunt, and percieve targets with blood.


Higher Acts

Must be level 1000 to choose a Higher Act.

Higher acts so long as they are on the same side of the scale can be added to basic acts.


*Valoric +1 Valor +2 Attribute of your choice

Can not be hit by anything your Valor deems unworthy.(Heroic)


*Malignant +1 Malice +2 Attribute of your choice

Can possess all slain enemies using Malice. Possessed enemies do not despawn and continue slaving until they are killed a second time.(Demonic)


*Virulent +2 Attribute of your choice

Cannot be Plagued.(Neutral)


*Seraphic +4 Attribute of your choice

Can only die by the hand of a god or your own hand.(Angelic)


“And what if you made me take it.

What if I was forced to take my child back.

What if my child didn’t want me back.

What if I no longer wanted my child.

And well, you know me.

If I can’t have something nobody can.”

-The Diamond Book