Glorykin +1 Honor xp per level,
Can take the 15 for any attribute when sunlight is perfectly shining down upon them.
Shadowkin +1 Stealth xp per level,
Can take the 15 for any attribute roll when in darkness or when unseen.
*Bloodkin +1 Slashing xp per level,
Can heal 10% of maximum health from skin exposure to scarlet blood. Can be repeated if there are large quantities of scarlet blood.
*Starkin +1 Arcana xp per level,
Gets extra health slot that acts as a mana. Mana is 5x your Arcana. Mana must be broken before health can be subtracted.
*Fearkin +1 Intimidation xp per level,
Cannot roll below a 5 when attempting to he humiliated, disarmed, persuaded, or one shotted.
*Hailkin +1 Resistance xp per level
Cannot roll below a 10 for any attribute when surrounded by frost, snow, or ice.
*Stormkin +1 Speed xp per level
If in a storm; can take the 20 for any attribute every time lightning strikes during a storm.
Valekin +1 Speech xp per level
If not in threat or danger; cannot roll below a 5 when speaking to allies of any kind any where.
*Stonekin +1 Smithing xp per level
If not in threat or danger; cannot roll below a 5 when smithing stones, metals, or woods.
*Draekin +1 Flight xp per level
Can fly and is unaffected by Autumn flame.
*Vinekin +1 Perception xp per level
When not in danger can take the 15 for any attribute when surrounded by verdant nature. When in danger can take the 10 dor any attribute when surrounded by verdant nature.
*Sorrowkin +1 Dexterity xp per level
Can take the 13 for any attribute if previous roll was a 1.
*Bladekin +1 Battlefade xp per level
Can roll to identify a blades material, maker, and origin by touching it. Can also choose to take the 10 when doing so.
*Taulkin +1 Block xp per level
Any shield equipped regardless of rarity is 10x stronger than it would be normally.
*Etherkin +1 Agility xp per level
Can become ethereal once a session. Becoming Ethereal can be chosen to happen after an unsuccessful roll to dodge an attack and after an unsuccessful stealth roll. Become Ethereal is instant and does not require a roll.
*Lordkin +1 Intelligence xp per level
Can read books and decipher languages in one action. Can also take the 15 to perform said actions.
*Aurakin +1 Arcana xp per level
Can create auras of increased attribute ability based on the amount of Arcana put into the aura. Can also take the 10 when doing so.
*Vainkin +1 Wisdom xp per level
Any weapons equipped regardless of rarity have loyalty.
*Soulkin +1 Arcana xp per level
Can determine ones Act, Origin, and Intentions by touching them. Can also take the 10 when doing so.
**Chosenkin +1 Wisdom xp per level
Cannot die by the hand of a mortal. Can die by the hands of a god or a mortal weilding a gods power.
*Crosskin +1 (Attribute of your choice) xp per level
Does not recieve a derivation.
*Maulkin +1 Strength xp per level
Can take the 15 when using hands, gloves, or gauntlets to perform the action.
**Allkin +1 Vitality xp per level
Can tell how much health a target has or has left by focusing on them for one action. Can take the 10 when doing so.
*Skykin +1 Wisdom xp per level
Cannot roll below a 1 when sky above is blue and clear, cannot roll below a 5 when sky above is blue and partly cloudy, cannot roll below a 10 when sky above is mostly cloudy and blue, cannot roll below a 15 when sky above is almost entirely cloudy and blue, can roll a 20 every other turn so long as sky anove is completely covered by clouds.
*Terrakin +1 Strength xp per level
Cannot roll below a 5 when in, on, or near mountains, caves, or large stone structures.
*Falsekin +1 Charisma xp per level
Can become another race for one action a session.
Neverkin +1 (attribute of your choice) xp per level
Can not ever roll a 1 or a 19.
*Deathkin does not recieve an accretion
Naturally respawns over time unless killed by Death himself.
*Hellkin +1 Intimidation xp per level
Is unaffected by all chromatic forms of flame and
heals 10% of maximum health from Autumn flame can be repeated if there is large amounts of Autumn flame.
*Prophekin does not recieve an accretion
May choose a second class.
Knight +1 Honor +1 Smithing
Archer +1 Archery +1 Accuracy
Ranger +1 Perception +1 Archery
Templar +1 Block +1 Bashing
Paladin +1 Strength +1 Intimidation
*Inquisitor +1 Wisdom +1 Slashing
Warrior +1 Agility +1 Strength
Fighter +1 Dexterity +1 Strength
*Samurai +1 Slashing +1 Honor
*Ninja +1 Speed +1 Stealth
*Assassin +1 Stealth +1 Dexterity
Thief +1 Stealth +1 Looting
*Spartan +1 Honor +1 Speech
*Lancer +1 Strength +1 Perception
*Berserker +1 Strength +1 Looting
*Viking +1 Looting +1 Intimidation
*Saber +1 Slashing +1 Perception
Mage +1 Arcana +1 Dexterity
*Spellsword +1 Arcana +1 Strength
*Spellbow +1 Arcana +1 Archery
*Spelldancer +1 Charisma +1 Arcana
Wizard +1 Wisdom +1 Arcana
*Caster +1 Arcana +1 Intimidation
*Summoner +1 Arcana +1 Summoning
*Druid +1 Druidry
Can speak to animals 3 times a session
*Mancer +1 to all mastered Manci
*Alchemist +1 Alchemy
Can identify nonsolids easily
*Guardian +1 Block
Can duel wield all shields easily
*Juggernaut +1 Strength +1 Resistance
Monk +1 Balance +1 Speed
Priest +1 Invocation +1 Strength
Cleric +1 Arcana +1 Invocation
*Gunslinger +1 Accuracy +1 Dexterity
*Dragonpriest +1 Invocation
can summon enemy/ally dragon once a session
*Herald +1 Invocation +1 Intimidation
*Sage +1 Intelligence +1 Arcana
*Scholar +1 Intelligence +1 Perception
Adventurer +1 Perception +1 Looting
Wanderer +1 attribute of your choice
Navigator +1 Navigation +1 Dexterity
*Pirate +1 Navigation +1 Looting
*Warden +1 Block +1 Intimidation
*Legionare +1 Strength +1 Agility
*Crusader +1 Invocation +1 Honor
*Battlemage +1 Arcana +1 Resistance
*Shaman +1 Summoning +1 Dexterity
**Archon +4 Arcana
**Revenant +2 Dishonor +2 (Attribute of your choice)
Cannot die by the hands of another Revenant and cannot kill another Revenant.
**Sentinel +4 Honor +2 (Attribute of your choice)
Cannot be killed by anythin Neutral.
***Vindicator +2 (Attribute of your choice) +2 (Attribute of your choice)
Cannot roll lower than a 5 unless facing a God.
***Reaper +1 Reaping +1Dishonor
Can embrace the touch of Death without dying.
***Keeper +2 Strength +2 (Attribute of your choice) +2 (Attribute of your choice)
Recieves temporary Inventory Slot for every item lower than the Legendary rarities.
**Executioner +5 Execution +3 (Attribute of your choice)
Can one shot enemies that are equal to or lower than current level that choose not to block.
*Heroic +1 Honor +1 (Attribute of your choice)
Heal from killing Evils
Can wield and equip Angelic items.
Good +1 Honor
Neutral +1 Perception
Bad +1 Dishonor
*Evil +1 Dishonor (Attribute of your choice)
Heal from killing Heroes
Can wield and equip Demonic items.
**Angelic +1 Flight +1 Honor +1 (Attribute of your choice)
Can wield and equip Angelic items.
**Demonic +1 Flight +1 Dishonor +1 (Attribute of your choice)
Can wield and equip Demonic items.
***Immortal +2 (Attribute of your choice)
can only be killed by a god or a mortal with the power of a god.
Can wield and equip Legendary items.
***Vili +1 Honor +1(Attribute of your choice)
Can wield and Equip Saigonite.
***Chosen +5 (Attribute of your choice)
Intelligence
Wisdom>Decision>Direction
Willpower>Tranquility>Ataraxy
Comprehension>Apprehension
Crafting
Smithing>Forging
Alchemy
Cooking
Fishing
Puzzle Solving
*Battle Strategy
Perception
Accuracy>Precision
Tracking>Locating
Looting
Navigation>Guidance
Lie detection
Stealth>Camouflage>Cunning
Identification>Appraisal
Sleight of Hand
Awareness>Sense
Hunting>Preying
Gathering
Speed
Agility
Dexterity
Slashing
Archery
*Flight
Swimming
Swordplay>Parry
Balance
Pickpocketing
Lockpicking
Reflexes>Instinct
*Battlefade
*Intensity>Severity
Strength
Grip
Toughness>Poise
Block>Fortress/Protection>Denial
Might>Counter
Resistance
Bashing
Crushing>Destroying
Scaling
Manner
Speech
Persuasion>Bartering
Charisma
Intimidation>Authority>Demand
Honor
Dishonor
Allusion
Musical Talent
De-Escalation>Resolution
*Courage>Bravery>Frivolity/Foolishness
*Fear>Terror>Dread
Magic
Arcana>Magica>Sorcery
*Summoning
*Invocation
*Evocation
Pyromancy
Hydromancy
Aeromancy
Terramancy
*Druidry
*Venomancy
*Floodromancy
*Electromancy
*Chloromancy
**Chronomancy
*Cryomancy
*Bloodmancy
**Cosmancy
*Necromancy
*Faultmancy
**Felmancy
**Hellmancy
**Spectramancy
*Shadowmancy
**Armancy
**Reaping
*Thu'um
*Teleportation
*Illusion
*Destruction
*Alteration
*Restoration>Resurrection>Revitalization