Character Creation

Races

Glorykin +1 Honor xp per level,

Can take the 15 for any attribute when sunlight is perfectly shining down upon them.


Shadowkin +1 Stealth xp per level,

Can take the 15 for any attribute roll when in darkness or when unseen.


*Bloodkin +1 Slashing xp per level,

Can heal 10% of maximum health from skin exposure to scarlet blood. Can be repeated if there are large quantities of scarlet blood.


*Starkin +1 Arcana xp per level,

Gets extra health slot that acts as a mana. Mana is 5x your Arcana. Mana must be broken before health can be subtracted.


*Fearkin +1 Intimidation xp per level,

Cannot roll below a 5 when attempting to he humiliated, disarmed, persuaded, or one shotted.


*Hailkin +1 Resistance xp per level

Cannot roll below a 10 for any attribute when surrounded by frost, snow, or ice.


*Stormkin +1 Speed xp per level

If in a storm; can take the 20 for any attribute every time lightning strikes during a storm.


Valekin +1 Speech xp per level

If not in threat or danger; cannot roll below a 5 when speaking to allies of any kind any where.


*Stonekin +1 Smithing xp per level

If not in threat or danger; cannot roll below a 5 when smithing stones, metals, or woods.


*Draekin +1 Flight xp per level

Can fly and is unaffected by Autumn flame.


*Vinekin +1 Perception xp per level

When not in danger can take the 15 for any attribute when surrounded by verdant nature. When in danger can take the 10 dor any attribute when surrounded by verdant nature.


*Sorrowkin +1 Dexterity xp per level

Can take the 13 for any attribute if previous roll was a 1.


*Bladekin +1 Battlefade xp per level

Can roll to identify a blades material, maker, and origin by touching it. Can also choose to take the 10 when doing so.


*Taulkin +1 Block xp per level

Any shield equipped regardless of rarity is 10x stronger than it would be normally.


*Etherkin +1 Agility xp per level

Can become ethereal once a session. Becoming Ethereal can be chosen to happen after an unsuccessful roll to dodge an attack and after an unsuccessful stealth roll. Become Ethereal is instant and does not require a roll.


*Lordkin +1 Intelligence xp per level

Can read books and decipher languages in one action. Can also take the 15 to perform said actions.


*Aurakin +1 Arcana xp per level

Can create auras of increased attribute ability based on the amount of Arcana put into the aura. Can also take the 10 when doing so.


*Vainkin +1 Wisdom xp per level

Any weapons equipped regardless of rarity have loyalty.


*Soulkin +1 Arcana xp per level

Can determine ones Act, Origin, and Intentions by touching them. Can also take the 10 when doing so.


**Chosenkin +1 Wisdom xp per level

Cannot die by the hand of a mortal. Can die by the hands of a god or a mortal weilding a gods power.


*Crosskin +1 (Attribute of your choice) xp per level

Does not recieve a derivation.


*Maulkin +1 Strength xp per level

Can take the 15 when using hands, gloves, or gauntlets to perform the action.


**Allkin +1 Vitality xp per level

Can tell how much health a target has or has left by focusing on them for one action. Can take the 10 when doing so.


*Skykin +1 Wisdom xp per level

Cannot roll below a 1 when sky above is blue and clear, cannot roll below a 5 when sky above is blue and partly cloudy, cannot roll below a 10 when sky above is mostly cloudy and blue, cannot roll below a 15 when sky above is almost entirely cloudy and blue, can roll a 20 every other turn so long as sky anove is completely covered by clouds.


*Terrakin +1 Strength xp per level

Cannot roll below a 5 when in, on, or near mountains, caves, or large stone structures.


*Falsekin +1 Charisma xp per level

Can become another race for one action a session.


Neverkin +1 (attribute of your choice) xp per level

Can not ever roll a 1 or a 19.


*Deathkin does not recieve an accretion

Naturally respawns over time unless killed by Death himself.


*Hellkin +1 Intimidation xp per level

Is unaffected by all chromatic forms of flame and

heals 10% of maximum health from Autumn flame can be repeated if there is large amounts of Autumn flame.


*Prophekin does not recieve an accretion

May choose a second class.





Use Classic Creator

Classes

Knight +1 Honor +1 Smithing


Archer +1 Archery +1 Accuracy


Ranger +1 Perception +1 Archery


Templar +1 Block +1 Bashing


Paladin +1 Strength +1 Intimidation


*Inquisitor +1 Wisdom +1 Slashing


Warrior +1 Agility +1 Strength


Fighter +1 Dexterity +1 Strength


*Samurai +1 Slashing +1 Honor


*Ninja +1 Speed +1 Stealth


*Assassin +1 Stealth +1 Dexterity

Thief +1 Stealth +1 Looting


*Spartan +1 Honor +1 Speech


*Lancer +1 Strength +1 Perception


*Berserker +1 Strength +1 Looting


*Viking +1 Looting +1 Intimidation


*Saber +1 Slashing +1 Perception


Mage +1 Arcana +1 Dexterity


*Spellsword +1 Arcana +1 Strength


*Spellbow +1 Arcana +1 Archery


*Spelldancer +1 Charisma +1 Arcana


Wizard +1 Wisdom +1 Arcana


*Caster +1 Arcana +1 Intimidation


*Summoner +1 Arcana +1 Summoning


*Druid +1 Druidry

Can speak to animals 3 times a session


*Mancer +1 to all mastered Manci


*Alchemist +1 Alchemy

Can identify nonsolids easily


*Guardian +1 Block

Can duel wield all shields easily


*Juggernaut +1 Strength +1 Resistance


Monk +1 Balance +1 Speed


Priest +1 Invocation +1 Strength


Cleric +1 Arcana +1 Invocation


*Gunslinger +1 Accuracy +1 Dexterity


*Dragonpriest +1 Invocation

can summon enemy/ally dragon once a session


*Herald +1 Invocation +1 Intimidation


*Sage +1 Intelligence +1 Arcana


*Scholar +1 Intelligence +1 Perception


Adventurer +1 Perception +1 Looting


Wanderer +1 attribute of your choice


Navigator +1 Navigation +1 Dexterity


*Pirate +1 Navigation +1 Looting


*Warden +1 Block +1 Intimidation


*Legionare +1 Strength +1 Agility


*Crusader +1 Invocation +1 Honor


*Battlemage +1 Arcana +1 Resistance


*Shaman +1 Summoning +1 Dexterity


**Archon +4 Arcana


**Revenant +2 Dishonor +2 (Attribute of your choice)

Cannot die by the hands of another Revenant and cannot kill another Revenant.


**Sentinel +4 Honor +2 (Attribute of your choice)

Cannot be killed by anythin Neutral.


***Vindicator +2 (Attribute of your choice) +2 (Attribute of your choice)

Cannot roll lower than a 5 unless facing a God.


***Reaper +1 Reaping +1Dishonor

Can embrace the touch of Death without dying.


***Keeper +2 Strength +2 (Attribute of your choice) +2 (Attribute of your choice)

Recieves temporary Inventory Slot for every item lower than the Legendary rarities.


**Executioner +5 Execution +3 (Attribute of your choice)

Can one shot enemies that are equal to or lower than current level that choose not to block.













Acts

*Heroic +1 Honor +1 (Attribute of your choice)

Heal from killing Evils

Can wield and equip Angelic items.


Good +1 Honor


Neutral +1 Perception


Bad +1 Dishonor


*Evil +1 Dishonor (Attribute of your choice)

Heal from killing Heroes

Can wield and equip Demonic items.


**Angelic +1 Flight +1 Honor +1 (Attribute of your choice)

Can wield and equip Angelic items.


**Demonic +1 Flight +1 Dishonor +1 (Attribute of your choice)

Can wield and equip Demonic items.


***Immortal +2 (Attribute of your choice)

can only be killed by a god or a mortal with the power of a god.

Can wield and equip Legendary items.


***Vili +1 Honor +1(Attribute of your choice)

Can wield and Equip Saigonite.


***Chosen +5 (Attribute of your choice)










Intelligence

Wisdom>Decision>Direction

Willpower>Tranquility>Ataraxy

Comprehension>Apprehension

Crafting

Smithing>Forging

Alchemy

Cooking

Fishing

Puzzle Solving

*Battle Strategy


Perception

Accuracy>Precision

Tracking>Locating

Looting

Navigation>Guidance

Lie detection

Stealth>Camouflage>Cunning

Identification>Appraisal

Sleight of Hand

Awareness>Sense

Hunting>Preying

Gathering



Speed

Agility

Dexterity

Slashing

Archery

*Flight

Swimming

Swordplay>Parry

Balance

Pickpocketing

Lockpicking

Reflexes>Instinct

*Battlefade

*Intensity>Severity


Strength

Grip

Toughness>Poise

Block>Fortress/Protection>Denial

Might>Counter

Resistance

Bashing

Crushing>Destroying

Scaling


Manner

Speech

Persuasion>Bartering

Charisma

Intimidation>Authority>Demand

Honor

Dishonor

Allusion

Musical Talent

De-Escalation>Resolution

*Courage>Bravery>Frivolity/Foolishness

*Fear>Terror>Dread


Magic

Arcana>Magica>Sorcery

*Summoning

*Invocation

*Evocation

Pyromancy

Hydromancy

Aeromancy

Terramancy

*Druidry

*Venomancy

*Floodromancy

*Electromancy

*Chloromancy

**Chronomancy

*Cryomancy

*Bloodmancy

**Cosmancy

*Necromancy

*Faultmancy

**Felmancy

**Hellmancy

**Spectramancy

*Shadowmancy

**Armancy

**Reaping

*Thu'um

*Teleportation

*Illusion

*Destruction

*Alteration

*Restoration>Resurrection>Revitalization

Peculiar